"What would Jesus play?": actor-centered perspectives on gaming and gamers (in lieu of an Introduction)

Using the example of the US American Christian initiative GameChurch and their goals and activities in the context of digital games, the authors emphasize the significance of applying an actor-centered perspective on the research of digital gamers and the socio-cultural practice of ‘gaming’. While...

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Bibliographische Detailangaben
Hauptverfasser: Heidbrink, Simone (VerfasserIn) , Knoll, Tobias (VerfasserIn) , Wysocki, Jan (VerfasserIn)
Dokumenttyp: Article (Journal)
Sprache:Englisch
Veröffentlicht: 2015
In: Online - Heidelberg journal of religions on the internet
Year: 2015, Jahrgang: 7, Pages: 1-16
ISSN:1861-5813
DOI:10.11588/rel.2015.0.18505
Schlagworte:
Online-Zugang:Verlag, kostenfrei, Volltext: http://nbn-resolving.de/urn:nbn:de:bsz:16-rel-185058
Verlag, kostenfrei, Volltext: http://dx.doi.org/10.11588/rel.2015.0.18505
Volltext
Verfasserangaben:Simone Heidbrink, Tobias Knoll, Jan Wysocki
Beschreibung
Zusammenfassung:Using the example of the US American Christian initiative GameChurch and their goals and activities in the context of digital games, the authors emphasize the significance of applying an actor-centered perspective on the research of digital gamers and the socio-cultural practice of ‘gaming’. While game-immanent topics might be the most obvious area of study, the focus on gamers and their in-game conduct offers exceptionally deep insights into the interconnections of in-game content with the religious disposition of the gamers. Thus, an actor-centered approach can generate important new data and perspectives for the analysis of contemporary (religious) meaning-making processes within individual and group-based pop-cultural contexts.
Beschreibung:Online Resource
ISSN:1861-5813
DOI:10.11588/rel.2015.0.18505