Zumbach, J., Seitz, C., & Blümke, M. (2015). Impact of violent video game realism on the self-concept of aggressiveness assessed with explicit and implicit measures. Computers in human behavior, 53, . https://doi.org/10.1016/j.chb.2015.07.018
Chicago Style (17th ed.) CitationZumbach, Jörg, Caroline Seitz, and Matthias Blümke. "Impact of Violent Video Game Realism on the Self-concept of Aggressiveness Assessed with Explicit and Implicit Measures." Computers in Human Behavior 53 (2015). https://doi.org/10.1016/j.chb.2015.07.018.
MLA (9th ed.) CitationZumbach, Jörg, et al. "Impact of Violent Video Game Realism on the Self-concept of Aggressiveness Assessed with Explicit and Implicit Measures." Computers in Human Behavior, vol. 53, 2015, https://doi.org/10.1016/j.chb.2015.07.018.