Role-playing games of Japan: transcultural dynamics and orderings

1. Introduction – Before Play -- 2. Games – Playing with Borders of Reality, or the First Act -- 3. Stereotypes – The Agency of Labels, or the Second Act -- 4. Mediation – Counterpoints of Dis/Connection, or the Third Act -- 5. After Play – Knowledge (and) Practices.

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Bibliographic Details
Main Author: Kamm, Björn-Ole (Author)
Format: Book/Monograph Thesis
Language:English
Published: Cham Springer International Publishing 2020
Cham Imprint: Palgrave Macmillan 2020
Edition:1st ed. 2020
Series:Springer eBook Collection
DOI:10.1007/978-3-030-50953-8
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Online Access:Resolving-System, lizenzpflichtig: https://doi.org/10.1007/978-3-030-50953-8
Cover: https://swbplus.bsz-bw.de/bsz1728477166cov.jpg
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Author Notes:by Björn-Ole Kamm
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Role-playing games of Japan: transcultural dynamics and orderings by Kamm, Björn-Ole (Author)

Palgrave Macmillan [2020]

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Book/Monograph Thesis