Role-playing games of Japan: transcultural dynamics and orderings
1. Introduction – Before Play -- 2. Games – Playing with Borders of Reality, or the First Act -- 3. Stereotypes – The Agency of Labels, or the Second Act -- 4. Mediation – Counterpoints of Dis/Connection, or the Third Act -- 5. After Play – Knowledge (and) Practices.
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| Main Author: | |
|---|---|
| Format: | Book/Monograph Thesis |
| Language: | English |
| Published: |
Cham
Springer International Publishing
2020
Cham Imprint: Palgrave Macmillan 2020 |
| Edition: | 1st ed. 2020 |
| Series: | Springer eBook Collection
|
| DOI: | 10.1007/978-3-030-50953-8 |
| Subjects: | |
| Online Access: | Resolving-System, lizenzpflichtig: https://doi.org/10.1007/978-3-030-50953-8 Cover: https://swbplus.bsz-bw.de/bsz1728477166cov.jpg |
| Author Notes: | by Björn-Ole Kamm |
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Role-playing games of Japan: transcultural dynamics and orderings
Palgrave Macmillan [2020]
Book/Monograph
Thesis