An immersive multi-user virtual reality for emergency simulation training: usability study
Background: Virtual reality (VR) is increasingly used as simulation technology in emergency medicine education and training, in particular for training nontechnical skills. Experimental studies comparing teaching and learning in VR with traditional training media often demonstrate the equivalence or...
Saved in:
| Main Authors: | , , , , |
|---|---|
| Format: | Article (Journal) |
| Language: | English |
| Published: |
March 21, 2020
|
| In: |
JMIR Serious Games
Year: 2020, Volume: 8, Issue: 3, Pages: 1-10 |
| ISSN: | 2291-9279 |
| DOI: | 10.2196/18822 |
| Online Access: | Verlag, lizenzpflichtig, Volltext: https://doi.org/10.2196/18822 Verlag, lizenzpflichtig, Volltext: https://games.jmir.org/2020/3/e18822 |
| Author Notes: | Dieter Lerner, MA; Stefan Mohr, MD; Jonas Schild, PhD; Martin Göring, MD; Thomas Luiz, MD |
MARC
| LEADER | 00000caa a2200000 c 4500 | ||
|---|---|---|---|
| 001 | 1757717676 | ||
| 003 | DE-627 | ||
| 005 | 20241230014044.0 | ||
| 007 | cr uuu---uuuuu | ||
| 008 | 210512s2020 xx |||||o 00| ||eng c | ||
| 024 | 7 | |a 10.2196/18822 |2 doi | |
| 035 | |a (DE-627)1757717676 | ||
| 035 | |a (DE-599)KXP1757717676 | ||
| 035 | |a (OCoLC)1341408817 | ||
| 040 | |a DE-627 |b ger |c DE-627 |e rda | ||
| 041 | |a eng | ||
| 084 | |a 33 |2 sdnb | ||
| 100 | 1 | |a Lerner, Dieter |e VerfasserIn |0 (DE-588)1222110504 |0 (DE-627)1740985788 |4 aut | |
| 245 | 1 | 0 | |a An immersive multi-user virtual reality for emergency simulation training |b usability study |c Dieter Lerner, MA; Stefan Mohr, MD; Jonas Schild, PhD; Martin Göring, MD; Thomas Luiz, MD |
| 264 | 1 | |c March 21, 2020 | |
| 300 | |a 10 | ||
| 336 | |a Text |b txt |2 rdacontent | ||
| 337 | |a Computermedien |b c |2 rdamedia | ||
| 338 | |a Online-Ressource |b cr |2 rdacarrier | ||
| 500 | |a Gesehen am 12.05.2021 | ||
| 520 | |a Background: Virtual reality (VR) is increasingly used as simulation technology in emergency medicine education and training, in particular for training nontechnical skills. Experimental studies comparing teaching and learning in VR with traditional training media often demonstrate the equivalence or even superiority regarding particular variables of learning or training effectiveness. - Objective: In the EPICSAVE (Enhanced Paramedic Vocational Training with Serious Games and Virtual Environments) project, a highly immersive room-scaled multi-user 3-dimensional VR simulation environment was developed. In this feasibility study, we wanted to gain initial insights into the training effectiveness and media use factors influencing learning and training in VR. - Methods: The virtual emergency scenario was anaphylaxis grade III with shock, swelling of the upper and lower respiratory tract, as well as skin symptoms in a 5-year-old girl (virtual patient) visiting an indoor family amusement park with her grandfather (virtual agent). A cross-sectional, one-group pretest and posttest design was used to evaluate the training effectiveness and quality of the training execution. The sample included 18 active emergency physicians. - Results: The 18 participants rated the VR simulation training positive in terms of training effectiveness and quality of the training execution. A strong, significant correlation (r=.53, P=.01) between experiencing presence and assessing training effectiveness was observed. Perceived limitations in usability and a relatively high extraneous cognitive load reduced this positive effect. - Conclusions: The training within the virtual simulation environment was rated as an effective educational approach. Specific media use factors appear to modulate training effectiveness (ie, improvement through “experience of presence” or reduction through perceived limitations in usability). These factors should be specific targets in the further development of this VR simulation training. | ||
| 700 | 1 | |a Mohr, Stefan |d 1978- |e VerfasserIn |0 (DE-588)1041696132 |0 (DE-627)767478673 |0 (DE-576)393406970 |4 aut | |
| 700 | 1 | |8 1\p |a Schild, Jonas |e VerfasserIn |0 (DE-588)1052965830 |0 (DE-627)789428601 |0 (DE-576)408708492 |4 aut | |
| 700 | 1 | |a Göring, Martin |d 1978- |e VerfasserIn |0 (DE-588)107243542X |0 (DE-627)827494416 |0 (DE-576)433864311 |4 aut | |
| 700 | 1 | |a Luiz, Thomas |d 1962- |e VerfasserIn |0 (DE-588)112282628 |0 (DE-627)611802406 |0 (DE-576)312178832 |4 aut | |
| 773 | 0 | 8 | |i Enthalten in |t JMIR Serious Games |d Toronto : [Verlag nicht ermittelbar], 2013 |g 8(2020), 3 vom: Juli/Sept., Artikel-ID e18822, Seite 1-10 |h Online-Ressource |w (DE-627)802534961 |w (DE-600)2798265-8 |w (DE-576)416957269 |x 2291-9279 |7 nnas |a An immersive multi-user virtual reality for emergency simulation training usability study |
| 773 | 1 | 8 | |g volume:8 |g year:2020 |g number:3 |g month:07/09 |g elocationid:e18822 |g pages:1-10 |g extent:10 |a An immersive multi-user virtual reality for emergency simulation training usability study |
| 856 | 4 | 0 | |u https://doi.org/10.2196/18822 |x Verlag |x Resolving-System |z lizenzpflichtig |3 Volltext |
| 856 | 4 | 0 | |u https://games.jmir.org/2020/3/e18822 |x Verlag |z lizenzpflichtig |3 Volltext |
| 883 | |8 1\p |a cgwrk |d 20241001 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | ||
| 951 | |a AR | ||
| 992 | |a 20210512 | ||
| 993 | |a Article | ||
| 994 | |a 2020 | ||
| 998 | |g 112282628 |a Luiz, Thomas |m 112282628:Luiz, Thomas |d 60000 |e 60000PL112282628 |k 0/60000/ |p 5 |y j | ||
| 998 | |g 107243542X |a Göring, Martin |m 107243542X:Göring, Martin |d 50000 |e 50000PG107243542X |k 0/50000/ |p 4 | ||
| 998 | |g 1041696132 |a Mohr, Stefan |m 1041696132:Mohr, Stefan |d 910000 |d 910300 |e 910000PM1041696132 |e 910300PM1041696132 |k 0/910000/ |k 1/910000/910300/ |p 2 | ||
| 999 | |a KXP-PPN1757717676 |e 3927643688 | ||
| BIB | |a Y | ||
| SER | |a journal | ||
| JSO | |a {"origin":[{"dateIssuedDisp":"March 21, 2020","dateIssuedKey":"2020"}],"physDesc":[{"extent":"10 S."}],"type":{"media":"Online-Ressource","bibl":"article-journal"},"language":["eng"],"name":{"displayForm":["Dieter Lerner, MA; Stefan Mohr, MD; Jonas Schild, PhD; Martin Göring, MD; Thomas Luiz, MD"]},"title":[{"title_sort":"An immersive multi-user virtual reality for emergency simulation training","subtitle":"usability study","title":"An immersive multi-user virtual reality for emergency simulation training"}],"id":{"eki":["1757717676"],"doi":["10.2196/18822"]},"relHost":[{"disp":"An immersive multi-user virtual reality for emergency simulation training usability studyJMIR Serious Games","language":["eng"],"title":[{"title_sort":"JMIR Serious Games","title":"JMIR Serious Games"}],"id":{"issn":["2291-9279"],"zdb":["2798265-8"],"eki":["802534961"]},"recId":"802534961","physDesc":[{"extent":"Online-Ressource"}],"origin":[{"publisherPlace":"Toronto","dateIssuedDisp":"2013-","publisher":"[Verlag nicht ermittelbar]","dateIssuedKey":"2013"}],"type":{"bibl":"periodical","media":"Online-Ressource"},"pubHistory":["1.2013 -"],"titleAlt":[{"title":"JSG"}],"part":{"extent":"10","pages":"1-10","volume":"8","text":"8(2020), 3 vom: Juli/Sept., Artikel-ID e18822, Seite 1-10","year":"2020","issue":"3"}}],"person":[{"given":"Dieter","roleDisplay":"VerfasserIn","role":"aut","display":"Lerner, Dieter","family":"Lerner"},{"roleDisplay":"VerfasserIn","role":"aut","family":"Mohr","display":"Mohr, Stefan","given":"Stefan"},{"given":"Jonas","family":"Schild","display":"Schild, Jonas","roleDisplay":"VerfasserIn","role":"aut"},{"role":"aut","roleDisplay":"VerfasserIn","display":"Göring, Martin","family":"Göring","given":"Martin"},{"given":"Thomas","display":"Luiz, Thomas","family":"Luiz","roleDisplay":"VerfasserIn","role":"aut"}],"recId":"1757717676","note":["Gesehen am 12.05.2021"]} | ||
| SRT | |a LERNERDIETANIMMERSIV2120 | ||