Women in historical and archaeological video games

This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Weitere Verfasser: Draycott, Jane (HerausgeberIn)
Dokumenttyp: Sammelband
Sprache:Englisch
Veröffentlicht: München Wien De Gruyter Oldenbourg [2022]
Schriftenreihe:Video games and the humanities volume 9
In: Video games and the humanities (volume 9)

Volumes / Articles: Show Volumes / Articles.
DOI:10.1515/9783110724257
Schlagworte:
Online-Zugang:Verlag, lizenzpflichtig: https://www.degruyterbrill.com/isbn/9783110724257
Resolving-System, lizenzpflichtig: https://doi.org/10.1515/9783110724257
Verlag, Cover: https://www.degruyterbrill.com/document/cover/isbn/9783110724257/original
Volltext
Verfasserangaben:edited by Jane Draycott

MARC

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505 8 0 |t Frontmatter 
505 8 0 |t Contents 
505 8 0 |t A short introduction to women in historical and archaeological video games 
505 8 0 |t Assassins and the Creed: A look at the Assassin’s Creed series, Ubisoft, and women in the video games industry 
505 8 0 |t Expectations vs. reality: Perceived accuracy when women are in historical video games 
505 8 0 |t “The hardest battles are fought in the mind”: The role of women in Viking Age games 
505 8 0 |t Warriors and Waifus: Community responses to historical accuracy and the representation of women in Total War: Three Kingdoms 
505 8 0 |t Nefertiti – beauty, Pharaoh, and murderous mummy in Assassin’s Creed Origins – The Curse of the Pharaohs 
505 8 0 |t Senua’s psychosis and the stigma of mental health 
505 8 0 |t Playing (with) Gisla in Mount & Blade 
505 8 0 |t National trauma, powerlessness, and female protagonists in East Asian historical survival horror 
505 8 0 |t “Make him a woman:” Gender and witches in Darklands 
505 8 0 |t Androgynous artefacts: The princess as heirloom in The Legend of Zelda franchise 
505 8 0 |t Uncharted heroines: Women, popular archaeology, and digital games 
505 8 0 |t Fourth wave feminism in video games: An analysis of Lara Croft 
505 8 0 |t Not male, not pale, and definitely not stale: Aliyah Elasra and archaeology in Heaven’s Vault 
505 8 0 |t List of contributors 
505 8 0 |t Index 
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650 0 |a Feminism and video games 
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