Immersive virtual reality and augmented virtuality in sport and performance psychology: opportunities, current limitations, and practical recommendations
In research on sport and performance psychology, it is essential to capture general behaviors and specific movements as they occur in their natural settings. However, in the past, psychological research has predominantly focused on self-report data during controlled laboratory experiments. By immers...
Gespeichert in:
| Hauptverfasser: | , , |
|---|---|
| Dokumenttyp: | Article (Journal) |
| Sprache: | Englisch |
| Veröffentlicht: |
2025
|
| In: |
Sport, exercise, and performance psychology
Year: 2025, Jahrgang: 14, Heft: 1, Pages: 268-283 |
| ISSN: | 2157-3913 |
| DOI: | 10.1037/spy0000367 |
| Online-Zugang: | Resolving-System, lizenzpflichtig, Volltext: https://doi.org/10.1037/spy0000367 Verlag, lizenzpflichtig, Volltext: https://psycnet.apa.org/record/2025-34467-001?doi=1 |
| Verfasserangaben: | Solène Gerwann, Anke S. Baetzner, Yannick Hill |
MARC
| LEADER | 00000naa a22000002c 4500 | ||
|---|---|---|---|
| 001 | 1928093760 | ||
| 003 | DE-627 | ||
| 005 | 20250612134032.0 | ||
| 007 | cr uuu---uuuuu | ||
| 008 | 250612s2025 xx |||||o 00| ||eng c | ||
| 024 | 7 | |a 10.1037/spy0000367 |2 doi | |
| 035 | |a (DE-627)1928093760 | ||
| 035 | |a (DE-599)KXP1928093760 | ||
| 040 | |a DE-627 |b ger |c DE-627 |e rda | ||
| 041 | |a eng | ||
| 084 | |a 50 |2 sdnb | ||
| 100 | 1 | |a Gerwann, Solène |e VerfasserIn |0 (DE-588)1339415267 |0 (DE-627)1899086102 |4 aut | |
| 245 | 1 | 0 | |a Immersive virtual reality and augmented virtuality in sport and performance psychology |b opportunities, current limitations, and practical recommendations |c Solène Gerwann, Anke S. Baetzner, Yannick Hill |
| 264 | 1 | |c 2025 | |
| 300 | |a 16 | ||
| 336 | |a Text |b txt |2 rdacontent | ||
| 337 | |a Computermedien |b c |2 rdamedia | ||
| 338 | |a Online-Ressource |b cr |2 rdacarrier | ||
| 500 | |a Gesehen am 12.06.2025 | ||
| 520 | |a In research on sport and performance psychology, it is essential to capture general behaviors and specific movements as they occur in their natural settings. However, in the past, psychological research has predominantly focused on self-report data during controlled laboratory experiments. By immersing users in a virtual world through a head-mounted display (immersive virtual reality [iVR]) and by incorporating real-world elements into the simulation (augmented virtuality [AV]), researchers have the potential to reintroduce actual behavior to our research. To enhance the current marginal use of these technologies, we highlight their potential and limitations for examining authentic behavior under laboratory conditions. We exemplify these issues with specific examples from research in both sport and performance psychology. Furthermore, practical recommendations are offered to facilitate the integration of iVR and AV, including considerations like covering distance within the virtual environment or augmenting the virtual experience with sport-specific haptic feedback. Finally, we provide specific recommendations for hardware, software, and desirable scientific practices to facilitate the integration of iVR and AV into research projects. (PsycInfo Database Record (c) 2025 APA, all rights reserved) | ||
| 650 | 4 | |a Athletic Performance | |
| 650 | 4 | |a Augmented Reality | |
| 650 | 4 | |a Human Computer Interaction | |
| 650 | 4 | |a Sport Psychology | |
| 650 | 4 | |a Sports | |
| 650 | 4 | |a Stress | |
| 650 | 4 | |a Virtual Reality | |
| 700 | 1 | |a Baetzner, Anke |d 1996- |e VerfasserIn |0 (DE-588)1299232515 |0 (DE-627)1856103455 |4 aut | |
| 700 | 1 | |a Hill, Yannick |e VerfasserIn |0 (DE-588)1242594280 |0 (DE-627)1772578436 |4 aut | |
| 773 | 0 | 8 | |i Enthalten in |t Sport, exercise, and performance psychology |d Washington, DC : American Psychological Assoc., 2011 |g 14(2025), 1, Seite 268-283 |h Online-Ressource |w (DE-627)72199752X |w (DE-600)2677142-1 |w (DE-576)398102279 |x 2157-3913 |7 nnas |a Immersive virtual reality and augmented virtuality in sport and performance psychology opportunities, current limitations, and practical recommendations |
| 773 | 1 | 8 | |g volume:14 |g year:2025 |g number:1 |g pages:268-283 |g extent:16 |a Immersive virtual reality and augmented virtuality in sport and performance psychology opportunities, current limitations, and practical recommendations |
| 856 | 4 | 0 | |u https://doi.org/10.1037/spy0000367 |x Resolving-System |x Verlag |z lizenzpflichtig |3 Volltext |
| 856 | 4 | 0 | |u https://psycnet.apa.org/record/2025-34467-001?doi=1 |x Verlag |z lizenzpflichtig |3 Volltext |
| 951 | |a AR | ||
| 992 | |a 20250612 | ||
| 993 | |a Article | ||
| 994 | |a 2025 | ||
| 998 | |g 1299232515 |a Baetzner, Anke |m 1299232515:Baetzner, Anke |d 100000 |e 100000PB1299232515 |k 0/100000/ |p 2 | ||
| 998 | |g 1339415267 |a Gerwann, Solène |m 1339415267:Gerwann, Solène |d 100000 |d 100500 |e 100000PG1339415267 |e 100500PG1339415267 |k 0/100000/ |k 1/100000/100500/ |p 1 |x j | ||
| 999 | |a KXP-PPN1928093760 |e 4733505760 | ||
| BIB | |a Y | ||
| SER | |a journal | ||
| JSO | |a {"note":["Gesehen am 12.06.2025"],"physDesc":[{"extent":"16 S."}],"relHost":[{"origin":[{"dateIssuedDisp":"2011-","publisher":"American Psychological Assoc.","publisherPlace":"Washington, DC","dateIssuedKey":"2011"}],"pubHistory":["1.2011,Spec. iss.(Aug.); 1.2012 -"],"recId":"72199752X","id":{"issn":["2157-3913"],"zdb":["2677142-1"],"eki":["72199752X"]},"title":[{"title_sort":"Sport, exercise, and performance psychology","subtitle":"the official journal of APA Division 47 (Exercise and Sport Psychology)","title":"Sport, exercise, and performance psychology"}],"language":["eng"],"disp":"Immersive virtual reality and augmented virtuality in sport and performance psychology opportunities, current limitations, and practical recommendationsSport, exercise, and performance psychology","physDesc":[{"extent":"Online-Ressource"}],"part":{"volume":"14","extent":"16","text":"14(2025), 1, Seite 268-283","issue":"1","year":"2025","pages":"268-283"},"type":{"bibl":"periodical","media":"Online-Ressource"}}],"language":["eng"],"origin":[{"dateIssuedDisp":"2025","dateIssuedKey":"2025"}],"type":{"media":"Online-Ressource","bibl":"article-journal"},"person":[{"role":"aut","family":"Gerwann","roleDisplay":"VerfasserIn","display":"Gerwann, Solène","given":"Solène"},{"role":"aut","roleDisplay":"VerfasserIn","display":"Baetzner, Anke","given":"Anke","family":"Baetzner"},{"family":"Hill","roleDisplay":"VerfasserIn","given":"Yannick","display":"Hill, Yannick","role":"aut"}],"title":[{"subtitle":"opportunities, current limitations, and practical recommendations","title":"Immersive virtual reality and augmented virtuality in sport and performance psychology","title_sort":"Immersive virtual reality and augmented virtuality in sport and performance psychology"}],"id":{"doi":["10.1037/spy0000367"],"eki":["1928093760"]},"recId":"1928093760","name":{"displayForm":["Solène Gerwann, Anke S. Baetzner, Yannick Hill"]}} | ||
| SRT | |a GERWANNSOLIMMERSIVEV2025 | ||