Automated GPU-based surface morphology reconstruction of volume data for archaeology

A sophisticated combination of noise reducing, segmentation and mesh generation methods provides the reconstruction of the surface morphology from three dimensional computed tomography scans of archaeological data as triangular surface meshes. The highly parallelized GPU-enabled implementation of th...

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Hauptverfasser: Jungblut, Daniel (VerfasserIn) , Mara, Hubert (VerfasserIn) , Krömker, Susanne (VerfasserIn)
Dokumenttyp: Chapter/Article
Sprache:Englisch
Veröffentlicht: 2013
In: Scientific computing and cultural heritage
Year: 2013, Pages: 41-49
DOI:10.1007/978-3-642-28021-4_5
Online-Zugang:Verlag, Volltext: http://dx.doi.org/10.1007/978-3-642-28021-4_5
Volltext
Verfasserangaben:Daniel Jungblut, Stephan Karl, Hubert Mara, Susanne Krömker and Gabriel Wittum
Beschreibung
Zusammenfassung:A sophisticated combination of noise reducing, segmentation and mesh generation methods provides the reconstruction of the surface morphology from three dimensional computed tomography scans of archaeological data as triangular surface meshes. The highly parallelized GPU-enabled implementation of the algorithm processes large data sets in only a few minutes, allowing the systematic reconstruction of various objects.
Beschreibung:First online: 25 April 2012
Gesehen am 09.03.2018
Beschreibung:Online Resource
ISBN:9783642280214
DOI:10.1007/978-3-642-28021-4_5