Understanding human navigation using network analysis

We have considered a simple word game called the word-morph. After making our participants play a stipulated number of word-morph games, we have analyzed the experimental data. We have given a detailed analysis of the learning involved in solving this word game. We propose that people are inclined t...

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Bibliographic Details
Main Authors: Iyengar, Sudarshan (Author) , Veni Madhavan, C. E. (Author) , Zweig, Katharina A. (Author) , Natarajan, Abhiram (Author)
Format: Article (Journal)
Language:English
Published: 17 January 2012
In: Topics in cognitive science
Year: 2012, Volume: 4, Issue: 1, Pages: 121-134
ISSN:1756-8765
DOI:10.1111/j.1756-8765.2011.01178.x
Online Access:Verlag, Volltext: http://dx.doi.org/10.1111/j.1756-8765.2011.01178.x
Verlag, Volltext: https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1756-8765.2011.01178.x
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Author Notes:S.R. Sudarshan Iyengar, C.E. Veni Madhavan, Katharina A. Zweig, Abhiram Natarajan
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Summary:We have considered a simple word game called the word-morph. After making our participants play a stipulated number of word-morph games, we have analyzed the experimental data. We have given a detailed analysis of the learning involved in solving this word game. We propose that people are inclined to learn landmarks when they are asked to navigate from a source to a destination. We note that these landmarks are nodes that have high closeness-centrality ranking.
Item Description:Gesehen am 21.11.2018
Physical Description:Online Resource
ISSN:1756-8765
DOI:10.1111/j.1756-8765.2011.01178.x